Quantcast
Channel: Questions in topic: "hold"
Viewing all articles
Browse latest Browse all 154

Method for grabbing rigidbody

$
0
0
I am making a game where the player can pick up and place objects. When the player is placing the objects I use a hingjoint and connect it to a "hand" object that moves to a raycast point (this 'hand' is a Kinematic rigidbody). This works well but when the object being placed contacts and pushes other rigidbodys it pushes them with an unlimited force. Is there a way I can use this method (or another method) and make it so the object being carried is only held in place with a limited force?

Viewing all articles
Browse latest Browse all 154

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>