I am making a game where the player can pick up and place objects. When the player is placing the objects I use a hingjoint and connect it to a "hand" object that moves to a raycast point (this 'hand' is a Kinematic rigidbody). This works well but when the object being placed contacts and pushes other rigidbodys it pushes them with an unlimited force.
Is there a way I can use this method (or another method) and make it so the object being carried is only held in place with a limited force?
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