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Hold to peek or peek and pop in android

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I need help on how to hold to peek or peek and pop in Android by adding or editing this code. using UnityEngine; using UnityEngine.UI; using System.Collections; using UnityEngine.SceneManagement; public class moduleScript : MonoBehaviour { public Canvas PopUpModuleFlameTest; public Canvas PopUpModuleColoredSmokeBomb; public Canvas PopUpModuleSolidToSolid; public Canvas PopUpModuleSaltCrystal; public Canvas PopUpModuleSloppySlime; public Canvas PopUpModuleVolcanoExplosion; public Canvas PopUpModuleSoapyFroth; public Canvas PopUpModuleSwirledMilk; public Button startText; public Button exitText; public Button FlameTest; public Button ColoredSmokeBomb; public Button SolidToSolid; public Button SaltCrystals; public Button SloppySlime; public Button VolcanoExplosion; public Button SoapyFroth; public Button SwirledMilk; public Canvas HintCanvas; public Button QuestionMark; public Button Close; // Use this for initialization void Start() { PopUpModuleFlameTest = PopUpModuleFlameTest.GetComponent(); PopUpModuleColoredSmokeBomb = PopUpModuleColoredSmokeBomb.GetComponent(); PopUpModuleSolidToSolid = PopUpModuleSolidToSolid.GetComponent(); PopUpModuleSaltCrystal = PopUpModuleSaltCrystal.GetComponent(); PopUpModuleSloppySlime = PopUpModuleSloppySlime.GetComponent(); PopUpModuleVolcanoExplosion = PopUpModuleVolcanoExplosion.GetComponent(); PopUpModuleSoapyFroth = PopUpModuleSoapyFroth.GetComponent(); PopUpModuleSwirledMilk = PopUpModuleSwirledMilk.GetComponent(); FlameTest = FlameTest.GetComponent

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