I need help on how to hold to peek or peek and pop in Android by adding or editing this code.
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using UnityEngine.SceneManagement;
public class moduleScript : MonoBehaviour
{
public Canvas PopUpModuleFlameTest;
public Canvas PopUpModuleColoredSmokeBomb;
public Canvas PopUpModuleSolidToSolid;
public Canvas PopUpModuleSaltCrystal;
public Canvas PopUpModuleSloppySlime;
public Canvas PopUpModuleVolcanoExplosion;
public Canvas PopUpModuleSoapyFroth;
public Canvas PopUpModuleSwirledMilk;
public Button startText;
public Button exitText;
public Button FlameTest;
public Button ColoredSmokeBomb;
public Button SolidToSolid;
public Button SaltCrystals;
public Button SloppySlime;
public Button VolcanoExplosion;
public Button SoapyFroth;
public Button SwirledMilk;
public Canvas HintCanvas;
public Button QuestionMark;
public Button Close;
// Use this for initialization
void Start()
{
PopUpModuleFlameTest = PopUpModuleFlameTest.GetComponent();
PopUpModuleColoredSmokeBomb = PopUpModuleColoredSmokeBomb.GetComponent();
PopUpModuleSolidToSolid = PopUpModuleSolidToSolid.GetComponent();
PopUpModuleSaltCrystal = PopUpModuleSaltCrystal.GetComponent();
PopUpModuleSloppySlime = PopUpModuleSloppySlime.GetComponent();
PopUpModuleVolcanoExplosion = PopUpModuleVolcanoExplosion.GetComponent();
PopUpModuleSoapyFroth = PopUpModuleSoapyFroth.GetComponent();
PopUpModuleSwirledMilk = PopUpModuleSwirledMilk.GetComponent();
FlameTest = FlameTest.GetComponent();
ColoredSmokeBomb = ColoredSmokeBomb.GetComponent();
SolidToSolid = SolidToSolid.GetComponent();
SaltCrystals = SaltCrystals.GetComponent();
SloppySlime = SloppySlime.GetComponent();
VolcanoExplosion = VolcanoExplosion.GetComponent();
SoapyFroth = SoapyFroth.GetComponent();
SwirledMilk = SwirledMilk.GetComponent();
HintCanvas = HintCanvas.GetComponent();
QuestionMark = QuestionMark.GetComponent();
Close = Close.GetComponent();
PopUpModuleFlameTest.enabled = false;
PopUpModuleColoredSmokeBomb.enabled = false;
PopUpModuleSaltCrystal.enabled = false;
PopUpModuleSolidToSolid.enabled = false;
PopUpModuleSloppySlime.enabled = false;
PopUpModuleVolcanoExplosion.enabled = false;
PopUpModuleSoapyFroth.enabled = false;
PopUpModuleSoapyFroth.enabled = false;
PopUpModuleSwirledMilk.enabled = false;
HintCanvas.enabled = false;
}
public void ExitPress()//this function will be used on our Exit button
{
PopUpModuleFlameTest.enabled = true; //enable the Quit menu when we click the Exit button
PopUpModuleColoredSmokeBomb.enabled = true;
PopUpModuleSolidToSolid.enabled = true;
PopUpModuleSaltCrystal.enabled = true;
PopUpModuleSloppySlime.enabled = true;
PopUpModuleVolcanoExplosion.enabled = true;
PopUpModuleSoapyFroth.enabled = true;
PopUpModuleSwirledMilk.enabled = true;
// startText.enabled = false; //then disable the Play and Exit buttons so they cannot be clicked
// exitText.enabled = false;
HintCanvas.enabled = true;
Close.enabled = false;
QuestionMark.enabled = false;
FlameTest.enabled = false;
ColoredSmokeBomb.enabled = false;
SolidToSolid.enabled = false;
SaltCrystals.enabled = false;
SloppySlime.enabled = false;
VolcanoExplosion.enabled = false;
SoapyFroth.enabled = false;
SwirledMilk.enabled = false;
}
public void HintPress()
{
HintCanvas.enabled = true;
QuestionMark.enabled = true;
Close.enabled = true;
PopUpModuleFlameTest.enabled = false;
PopUpModuleColoredSmokeBomb.enabled = false;
PopUpModuleSolidToSolid.enabled = false;
PopUpModuleSaltCrystal.enabled = false;
PopUpModuleSloppySlime.enabled = false;
PopUpModuleVolcanoExplosion.enabled = false;
PopUpModuleSoapyFroth.enabled = false;
PopUpModuleSwirledMilk.enabled = false;
FlameTest.enabled = false;
ColoredSmokeBomb.enabled = false;
SolidToSolid.enabled = false;
SaltCrystals.enabled = false;
SloppySlime.enabled = false;
VolcanoExplosion.enabled = false;
SoapyFroth.enabled = false;
SwirledMilk.enabled = false;
}
public void FlameTestPress()
{
PopUpModuleFlameTest.enabled = true;
PopUpModuleColoredSmokeBomb.enabled = false;
PopUpModuleSolidToSolid.enabled = false;
PopUpModuleSaltCrystal.enabled = false;
PopUpModuleSloppySlime.enabled = false;
PopUpModuleVolcanoExplosion.enabled = false;
PopUpModuleSoapyFroth.enabled = false;
PopUpModuleSwirledMilk.enabled = false;
// startText.enabled = false;
//exitText.enabled = false;
FlameTest.enabled = true;
ColoredSmokeBomb.enabled = false;
SolidToSolid.enabled = false;
SaltCrystals.enabled = false;
SloppySlime.enabled = false;
VolcanoExplosion.enabled = false;
SoapyFroth.enabled = false;
SwirledMilk.enabled = false;
}
public void ColoredSmokeBombPress()
{
PopUpModuleFlameTest.enabled = false;
PopUpModuleColoredSmokeBomb.enabled = true;
PopUpModuleSolidToSolid.enabled = false;
PopUpModuleSloppySlime.enabled = false;
PopUpModuleVolcanoExplosion.enabled = false;
PopUpModuleSoapyFroth.enabled = false;
PopUpModuleSwirledMilk.enabled = false;
FlameTest.enabled = false;
ColoredSmokeBomb.enabled = true;
SolidToSolid.enabled = false;
SaltCrystals.enabled = false;
SloppySlime.enabled = false;
VolcanoExplosion.enabled = false;
SoapyFroth.enabled = false;
SwirledMilk.enabled = false;
}
public void SolidToSolidPress()
{
PopUpModuleFlameTest.enabled = false;
PopUpModuleColoredSmokeBomb.enabled = false;
PopUpModuleSolidToSolid.enabled = true;
PopUpModuleSaltCrystal.enabled = false;
PopUpModuleSloppySlime.enabled = false;
PopUpModuleVolcanoExplosion.enabled = false;
PopUpModuleSoapyFroth.enabled = false;
PopUpModuleSwirledMilk.enabled = false;
// startText.enabled = false;
//exitText.enabled = false;
FlameTest.enabled = false;
ColoredSmokeBomb.enabled = false;
SolidToSolid.enabled = true;
SaltCrystals.enabled = false;
SloppySlime.enabled = false;
VolcanoExplosion.enabled = false;
SoapyFroth.enabled = false;
SwirledMilk.enabled = false;
}
public void SaltCrystalsPress()
{
PopUpModuleFlameTest.enabled = false;
PopUpModuleColoredSmokeBomb.enabled = false;
PopUpModuleSolidToSolid.enabled = false;
PopUpModuleSaltCrystal.enabled = true;
PopUpModuleSloppySlime.enabled = false;
PopUpModuleVolcanoExplosion.enabled = false;
PopUpModuleSoapyFroth.enabled = false;
PopUpModuleSwirledMilk.enabled = false;
FlameTest.enabled = false;
ColoredSmokeBomb.enabled = false;
SolidToSolid.enabled = false;
SaltCrystals.enabled = true;
SloppySlime.enabled = false;
VolcanoExplosion.enabled = false;
SoapyFroth.enabled = false;
SwirledMilk.enabled = false;
}
public void SloppySlimePress()
{
PopUpModuleFlameTest.enabled = false;
PopUpModuleColoredSmokeBomb.enabled = false;
PopUpModuleSolidToSolid.enabled = false;
PopUpModuleSaltCrystal.enabled = false;
PopUpModuleSloppySlime.enabled = true;
PopUpModuleVolcanoExplosion.enabled = false;
PopUpModuleSoapyFroth.enabled = false;
PopUpModuleSwirledMilk.enabled = false;
FlameTest.enabled = false;
ColoredSmokeBomb.enabled = false;
SolidToSolid.enabled = false;
SaltCrystals.enabled = false;
SloppySlime.enabled = true;
VolcanoExplosion.enabled = false;
SoapyFroth.enabled = false;
SwirledMilk.enabled = false;
}
public void VolcanoExplosionPress()
{
PopUpModuleFlameTest.enabled = false;
PopUpModuleColoredSmokeBomb.enabled = false;
PopUpModuleSolidToSolid.enabled = false;
PopUpModuleSaltCrystal.enabled = false;
PopUpModuleSloppySlime.enabled = false;
PopUpModuleVolcanoExplosion.enabled = true;
PopUpModuleSoapyFroth.enabled = false;
PopUpModuleSwirledMilk.enabled = false;
FlameTest.enabled = false;
ColoredSmokeBomb.enabled = false;
SolidToSolid.enabled = false;
SaltCrystals.enabled = false;
SloppySlime.enabled = false;
VolcanoExplosion.enabled = true;
SoapyFroth.enabled = false;
SwirledMilk.enabled = false;
}
public void NoPress() //this function will be used for our "NO" button in our Quit Menu
{
PopUpModuleFlameTest.enabled = false; //we'll disable the quit menu, meaning it won't be visible anymore
PopUpModuleColoredSmokeBomb.enabled = false;
PopUpModuleSolidToSolid.enabled = false;
PopUpModuleSaltCrystal.enabled = false;
PopUpModuleSloppySlime.enabled = false;
PopUpModuleVolcanoExplosion.enabled = false;
PopUpModuleSoapyFroth.enabled = false;
PopUpModuleSwirledMilk.enabled = false;
// startText.enabled = true;//enable the Play and Exit buttons again so they can be clicked
//exitText.enabled = true;
HintCanvas.enabled = false;
QuestionMark.enabled = true;
Close.enabled = true;
FlameTest.enabled = true;
ColoredSmokeBomb.enabled = true;
SolidToSolid.enabled = true;
SaltCrystals.enabled = true;
SloppySlime.enabled = true;
VolcanoExplosion.enabled = true;
SoapyFroth.enabled = true;
SwirledMilk.enabled = true;
}
public void SoapyFrothPress()
{
PopUpModuleFlameTest.enabled = false;
PopUpModuleColoredSmokeBomb.enabled = false;
PopUpModuleSolidToSolid.enabled = false;
PopUpModuleSaltCrystal.enabled = false;
PopUpModuleSloppySlime.enabled = false;
PopUpModuleVolcanoExplosion.enabled = false;
PopUpModuleSoapyFroth.enabled = true;
PopUpModuleSwirledMilk.enabled = false;
FlameTest.enabled = false;
ColoredSmokeBomb.enabled = false;
SolidToSolid.enabled = false;
SaltCrystals.enabled = false;
SloppySlime.enabled = false;
VolcanoExplosion.enabled = false;
SoapyFroth.enabled = true;
SwirledMilk.enabled = false;
}
public void SwirledMilkPress()
{
PopUpModuleFlameTest.enabled = false;
PopUpModuleColoredSmokeBomb.enabled = false;
PopUpModuleSolidToSolid.enabled = false;
PopUpModuleSaltCrystal.enabled = false;
PopUpModuleSloppySlime.enabled = false;
PopUpModuleVolcanoExplosion.enabled = false;
PopUpModuleSoapyFroth.enabled = false;
PopUpModuleSwirledMilk.enabled = true;
FlameTest.enabled = false;
ColoredSmokeBomb.enabled = false;
SolidToSolid.enabled = false;
SaltCrystals.enabled = false;
SloppySlime.enabled = false;
VolcanoExplosion.enabled = false;
SoapyFroth.enabled = false;
SwirledMilk.enabled = true;
}
public void StartFlameTest() //this function will be used on our Play button
{
SceneManager.LoadScene(2); //this will load our first level from our build settings. "2" is the second scene in our game
}
public void StartColoredSmokeBomb()
{
SceneManager.LoadScene(3);
}
public void StartSolidToSolid()
{
SceneManager.LoadScene(4);
}
public void StartSaltCrystal()
{
SceneManager.LoadScene(5);
}
public void StartSloppySlime()
{
SceneManager.LoadScene(6);
}
/* public void StartVolcanoExplosion()
{
SceneManager.LoadScene(7);
}*/
/*public void StartSoapyFroth()
{
SceneManager.LoadScene(8);
}*/
}