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Displaying GUI question?

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Good Evening, I am currently working with a Pause Menu GUI. This GUI shows up and stays there when I tap the Escape Key, and then disappears when I tap the Escape Key again. Is there any way to modify this script to only show the Pause Menu when the escape key is held down? I know that the "(Input.GetKeyDown("escape"))" section is what is going to have be modified, but I'm not sure how to do it... If anybody could help me out with this, I would REALLY appreciate it! Here is my pause menu script that needs to be modified: var mainMenuSceneName : String; var pauseMenuFont : Font; private var pauseEnabled = false; function Start(){ pauseEnabled = false; Time.timeScale = 1; AudioListener.volume = 1; Screen.showCursor = false; } function Update(){ //check if pause button (escape key) is pressed if(Input.GetKeyDown("escape")){ //check if game is already paused if(pauseEnabled == true){ //unpause the game pauseEnabled = false; Time.timeScale = 1; AudioListener.volume = 1; Screen.showCursor = false; } //else if game isn't paused, then pause it else if(pauseEnabled == false){ pauseEnabled = true; AudioListener.volume = 0; Time.timeScale = 0; Screen.showCursor = true; } } } private var showGraphicsDropDown = false; function OnGUI(){ GUI.skin.box.font = pauseMenuFont; GUI.skin.button.font = pauseMenuFont; if(pauseEnabled == true){ //Make a background box GUI.Box(Rect(Screen.width /2 - 100,Screen.height /2 - 100,250,200), "He's Watching"); //Make Main Menu button if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 - 50,250,50), "Main Menu")){ Application.LoadLevel("MainMenu"); } //Make Change Graphics Quality button if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 ,250,50), "Change Graphics Quality")){ if(showGraphicsDropDown == false){ showGraphicsDropDown = true; } else{ showGraphicsDropDown = false; } } //Create the Graphics settings buttons, these won't show automatically, they will be called when //the user clicks on the "Change Graphics Quality" Button, and then dissapear when they click //on it again.... if(showGraphicsDropDown == true){ if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 ,250,50), "Fastest")){ QualitySettings.currentLevel = QualityLevel.Fastest; } if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 50,250,50), "Fast")){ QualitySettings.currentLevel = QualityLevel.Fast; } if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 100,250,50), "Simple")){ QualitySettings.currentLevel = QualityLevel.Simple; } if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 150,250,50), "Good")){ QualitySettings.currentLevel = QualityLevel.Good; } if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 200,250,50), "Beautiful")){ QualitySettings.currentLevel = QualityLevel.Beautiful; } if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 250,250,50), "Fantastic")){ QualitySettings.currentLevel = QualityLevel.Fantastic; } if(Input.GetKeyDown("escape")){ showGraphicsDropDown = false; } } //Make quit game button if (GUI.Button (Rect (Screen.width /2 - 100,Screen.height /2 + 50,250,50), "Run Away")){ Application.Quit(); } } }

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